Grade 2 (Advanced Level)

Age: 7 – 8 years old. Second Grade & Year 2 in Australia, Canada & U.S.A. Year 3 in England

and

Grade 3 (Mid-Level)

Age: 8 – 9 years old. Third Grade & Year 3 in Australia, Canada & U.S.A. Year 4 in England

YOUR SUPER CHALLENGE:

(Adult to read aloud.) Your challenge is to complete any 6 games from YOUR grade level. You may choose games from either the “Mid-Level” or the “Advanced Level” of YOUR grade, or a mix from both. A game is only completed when you finish all the questions in the game. You may try some games first to see which ones you would like to play. For games that have different versions, (Standard/Advanced, Money, etc), you only need to complete one of the versions. If you also do other versions of the same game, it is still counted as only one game. 

If you shut the game down, you will have to play from the start again. If you write down your answers on the worksheet as you play, you can catch up to where you left the game. (The worksheet is optional.)

Once you have fully finished 6 games, you have completed your challenge and may download your Certificate of Congratulations! But don’t stop there, challenge YOURSELF to see how many more games you can complete!

PARENTS & TUTORS:

The “Advanced Level” games are set at a level students aim to be at by the END of their school year. Also, games are not designed to be played on Safari browsers and may not load.

Warning: Games are not designed to be played using the Safari browsers.

Games should only be played using a web browser such as Chrome, Firefox or Microsoft Edge.

Please open this website using one of these browsers.

It is also advised you have the latest version of the Chrome, Firefox or Microsoft Edge web browsers.

Grade 2 – Grade 3 Explained

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PALM TREES

GAME PLAYS ON: PC & LAPTOP ONLY

TADPOLES – STANDARD

GAME PLAYS ON: PC & LAPTOP ONLY

TADPOLES – ADVANCED

GAME PLAYS ON: PC & LAPTOP ONLY

TELL THE TIME – STANDARD

GAME PLAYS ON: PC & LAPTOP ONLY

TELL THE TIME – ADVANCED

GAME PLAYS ON: PC & LAPTOP ONLY

UNDERWATER

GAME PLAYS ON: PC & LAPTOP ONLY

BALLOONS

GAME PLAYS ON: PC & LAPTOP ONLY

SPEED TRAIN

GAME PLAYS ON: PC & LAPTOP ONLY

RESCUE

GAME PLAYS ON: PC, LAPTOP & TABLET

SHOPPING – AUSTRALIA

GAME PLAYS ON: PC & LAPTOP ONLY

SHOPPING – CANADA

GAME PLAYS ON: PC & LAPTOP ONLY

SHOPPING – ENGLAND

GAME PLAYS ON: PC & LAPTOP ONLY

SHOPPING – USA

GAME PLAYS ON: PC & LAPTOP ONLY

TIME MACHINE

GAME PLAYS ON: PC & LAPTOP ONLY

BUBBLE GUM

GAME PLAYS ON: PC, LAPTOP & TABLET

GOLD STARS – STANDARD

GAME PLAYS ON: PC & LAPTOP ONLY

GOLD STARS – ADVANCED

GAME PLAYS ON: PC & LAPTOP ONLY

BUILDINGS

GAME PLAYS ON: PC & LAPTOP ONLY

MEERKATS – STANDARD

GAME PLAYS ON: PC & LAPTOP ONLY

MEERKATS – ADVANCED

GAME PLAYS ON: PC & LAPTOP ONLY

COINS – AUSTRALIA

GAME PLAYS ON: PC, LAPTOP & TABLET

COINS – CANADA

GAME PLAYS ON: PC, LAPTOP & TABLET

COINS – ENGLAND

GAME PLAYS ON: PC, LAPTOP & TABLET

COINS – USA

GAME PLAYS ON: PC, LAPTOP & TABLET

SKATE PARK

GAME PLAYS ON: PC & LAPTOP ONLY

YOU’RE ON TV

GAME PLAYS ON: PC & LAPTOP ONLY

LANTERNS

GAME PLAYS ON: PC & LAPTOP ONLY

THE WORLD 2

GAME PLAYS ON: PC, LAPTOP & TABLET

FLYING AWAY

GAME PLAYS ON: PC, LAPTOP & TABLET

By the end of Grade 2, students recognise increasing and decreasing number sequences involving 2s, 3s and 5s. They represent multiplication and division by grouping into sets. They associate collections of coins with their value. Students identify the missing element in a number sequence. Students recognise the features of three-dimensional objects. They explain the effects of one-step transformations. Students make sense of collected information. Students count to and from 1000. They perform simple addition and subtraction calculations using a range of strategies. They divide collections and shapes into halves, quarters and eighths. Students order shapes and objects using informal units. They tell time to the quarter-hour. They draw two-dimensional shapes. Students collect, organise and represent data to make simple inferences.

https://www.australiancurriculum.edu.au

Present your child or student with our certificate!

This will encourage them to continue to try harder. Encouragement, rewards and having fun are the most effective ways to help your child/student overcome the fear of mathematics and to reach their full potential.

See our discounted introductory offer on the JOIN NOW page.

Or try a selection of our free games!